I created several ads for "Game of War" with elaborate battle scenes. I would work somewhat independently on these kinds of projects; First, I would receive a short brief from the creative team and it would be my job to elaborate on the story and board out all of the action. I would then prep character animation files from our game-assets library to work with Element 3D. I used Element 3D as a primitive kind of crowd simulation software to animate large groups of 3D soldiers. I would also create all of the custom VFX throughout. For the destruction effects, I would animate 2D artwork combined with various video elements, particular, and sometimes 3D elements. I would plan a few key moments that required custom 3D character animation, such as the monster charging forward, and would collaborate with a 3D animator for those.